Enemy AI & Player Attack in UE 5
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Player Attack: Aim & Shoot Magic Spell
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EQS & AI Perception: Able to find an ideal range and position to attack; Able to see, hear, and attack in a certain range
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Two Enemy Types: Melee: Use a sword as a weapon; Ranged: Use Rifle as a weapon
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Melee Enemy Behavior Tree Logic: Patrol, Chase, Attack target once sensed the target or hit by the target, Block player's attack.
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Ranged Enemy Behavior Tree Logic: Patrol, Chase, Shoot target once sensed the target or hit by the target, able to find cover to hide and heal when the health is lower than a certain amount.
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Health & Damage System
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Extendable Projectile System
EQS & AI Perception: Enemy Able to find an ideal range and position to attack; Able to see, hear, and attack in a certain range.
Ranged Enemy Basic Behavior Tree Logic: Patrol, Chase, Shoot target once sensed the target or hit by the target.
Health & Damage System
Player Attack - Aim & Shoot Magic Spell
Advanced Behavior for Melee Enemy: Block player's attack
Advanced behavior for Ranged Enemy: Able to find cover to hide and heal when the health is lower than a certain amount.
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