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Enemy AI & Player Attack in UE 5

  • Player Attack: Aim & Shoot Magic Spell

  • EQS & AI Perception: Able to find an ideal range and position to attack; Able to see, hear, and attack in a certain range

  • Two Enemy Types: Melee: Use a sword as a weapon; Ranged: Use Rifle as a weapon

    • Melee Enemy Behavior Tree Logic: Patrol, Chase, Attack target once sensed the target or hit by the target, Block player's attack. ​

    • Ranged Enemy Behavior Tree Logic: Patrol, Chase, Shoot target once sensed the target or hit by the target, able to find cover to hide and heal when the health is lower than a certain amount.

  • Health & Damage System​

  • Extendable Projectile System

EQS & AI Perception: Enemy Able to find an ideal range and position to attack; Able to see, hear, and attack in a certain range.

Ranged Enemy Basic Behavior Tree Logic: Patrol, Chase, Shoot target once sensed the target or hit by the target.

Health & Damage System

Player Attack - Aim & Shoot Magic Spell

Advanced Behavior for Melee Enemy: Block player's attack

Advanced behavior for Ranged Enemy: Able to find cover to hide and heal when the health is lower than a certain amount.

Check All content together in this video

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