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DaLetter Farm

The theme revolves around "Harvest." Symmetrical letters will be crafted during the daytime, while asymmetrical letters will be produced at dusk, each with varying speeds based on their frequency in English.

  • A word game made in 2 days in Unity. 

Entry for Ludum dare 52.

  • Duration: 48 Hours

  • Team: 2 Devs

Contributions

  • Owned all functions, from gameplay to system iterations, fine-tuning letter generation and disappearance timings.

  • Implemented a deadline-focused production approach, ensuring on-time completion of projects.

Formula Explanation

Grow Time: The time it takes for each letter to mature after being planted.

P: The frequency of letters in English.

F: The factor determining grow time based on Daytime or Dusk Time.

Durability: The duration the planted letter remains on the field.

Lifetime of the Fruit Letter: The lifespan of the fruit letter after the plant letter is produced.

Try DaLetter Farm

Thank you for taking the time to learn more about me! Now that you know more about me, I'm also interested in getting to know you. --Wendy

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